Roshpit Champions 3.0
Tanari Jungle is an open-world style dungeon crawler that took it's inspiration from all the best elements of World 1. The Wave concept needed to be cut as it only served as padding around what players really enjoy, which is the scripted dungeons.
The entire map now acts as 1 big dungeon, with 6 different goals that players can go after which all serve the 1 main quest: Acquiring the Tanari Spirit Stones.
The map has 3 main dungeons that are larger than any of the dungeons in World 1 - Wind Temple, Water Temple, and Fire Temple. This time around, you can't just spam the dungeons freely - because the dungeons are locked and can only be opened with a 1 time use key. Collecting keys requires you to do a few missions around the map.
Since clearing a dungeon requires so much more time on this map, Temple Bosses reward Mithril for conquering them, as well as a special ingredient that can be combined with the others to create Spirit Stones.
Spirit Stones are a 1 time use item that triples paragon spawn rate, doubles monster power, provides 2x XP gain, 50% increased legendary drop rate, 3x arcane crystals and 3x Mithril Shards gain. Lasts for 1 Game Session.
Cataclysm [R] stuns instead of adding knockback
Second Heartbeat [W] damage and mana cost increased
Overcharge [Q] damage increased
Static [W] damage increased
Static Field [R] damage increased
Plague Blaster [W] damage increased
Necrofusion [W-2] damage increased
Spur Shock [W] and Hell Stomp [W-1] damage greatly increased
Biting Stars [Q-2] armor reduction per level from -5 -> -3
Glyph of Spatial Rifts decreases delay on Astral Rift [E] by 1 second instead of 2 seconds
Split Shot [W] damage increased 3x
Eternity Flood [R] now has a stun built in. After the knockback is applied on the initial explosion, enemies freeze in the air.
Time Lock [R-3] removed, a fair duration was added to the base ability
New [R-3] Time Crackle, enemies who are Timelocked take damage on a 0.7s interval based on Epoch's attack power.
Heroic Fury [Q] no longer has knockback. It now slows all enemies' attack speed and movespeed in the radius.
Heroic Fury [Q] has no sounds and particles
Justice Overwhelming [W] damage increased
Blizzard [Q] damage increased
Immolation [W] damage 3x and mana cost 2x
Fixed damage calculation on Combo Strike [Q]
Light of Wisdom [W-4] bonus per 10 int from 0.05% per level to 0.04% per level
Earth Slam and Firedrop [E] damage increased
Arctic Sprint [E] cooldown reduced by 1 second
Wall of Impunity [Q] no longer creates collision, as there were too many issues with it. It now decreases the attack damage of enemies that pass through.
Wall of Impunity [Q], Judgement [W] and Megaflare [R] damage increased
Revenant Strikes [W] damage greatly increased
Shadowflare [W-1] damage increased
Fulminating Trap [Q] damage increased
Backstab [R] damage increased