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Roshpit Champions Official Blog


Roshpit Champions 3.5 - The Battle of Serengaard

Roshpit Champions 3.5
The Battle of Serengaard

New Survival Map

The Battle of Serengaard is a wave defense map that brings back the non-stop action of Roshpit Champions 1.0

Your team loses when the Ancient at the center is destroyed.

Lots of the mobs have been taken from world 1 and remastered for the new siege!

Infinite Waves

On legend difficulty, the waves never end and just keep getting progressively harder. In order to determine who is truly the most powerful Champion, the battle of Serengaard has a leaderboard for the teams that reach the furthest wave.

Beating wave 30 on legend grants a consumable item to your entire team that lets you skip the default waves and go straight to the infinite part.

New Items

5 items that were inaccessible due to world 1 now drop in Serengaard - as well as 2 new unique items.

Hero Balance

Flamewaker

  • [E3] Dragon Rage is considered base ability damage for E
  • [R2] Flame Vortex damage from 800 -> 2000

    Voltex

  • [E4] Damage amp from 0.05% per level to 0.1% per level
  • [R4] Attack damage bonus per level from 0.1% to 0.2%, and a % of attack damage is added to static charge and lightning storm

    Venomort

  • [W3]Instead of increased attack speed, increases armor and increases the damage of plague blaster and necrofustion by a % with each stack
  • [E4]Damage per level from 180 -> 900
  • [R3] Damage increased 10x

    Red General

  • [R2] Shockwaves deal damage based on W
  • [R4] Enemies hit by Sunder lose armor

    Astral Ranger

  • [E4] Both effects Doubled
  • [R4]Both effects Doubled

    Epoch Guardian

  • [E1] Duration per level from 0.2 -> 0.07
  • [W2] Armor reduction per level from -70 -> -50, damage amp from 0.08 -> 0.05
  • [W3] Int per level from 30 -> 25
  • Tier 3 glyph no longer adds damage to genesis orb, instead adds intellect to genesis orb

    Paladin

  • [Q1] From 10% -> 15%
  • [Q2] Radiance Burn 1.5% -> 4%
  • [Q4] Damage growth on burn stacks is increased to 10%, but is linear instead of geometric
  • [W3] Proc chance from 10% ->15%
  • [E4] Now increases post-mitigation damage, and amount from 12% -> 15%
  • [R3] Damage Doubled

  • Immortal weapon additionally allows Q3 to stack up to 7 times

    Sorceress

  • [Q1] Ice Lance damage doubled
  • [Q4] Ice damage bonus doubled
  • [W3] Mana Regen Aura doubled
  • [E4] Damage bonus from 0.03% -> 0.08%
  • [R1] Damage per level from 1200 -> 6000, fireball travel distance from 1800 -> 2400

    Conjuror

  • [Q2] Thunder clap damage 5% -> 8%
  • [W1] Damage per level from 400 -> 2510
  • Immortal Glyph now increases post mitigation damage of conjuror and his aspects by 200%

    Seinaru

  • [E2] Damage from 30% -> 70%
  • [E4] Max armor reduce -100 -> -150
  • Immortal Weapon pure damage from 25% -> 35%

    Elemental Warlord

  • [Q] Flame Rush base attack damage increased and duration increased by 2
  • [Q4] Attributes per level from 250 -> 400
  • [W] Axe throw damage increased
  • [R] Overload Ice Freeze Duration increased by 2 seconds at all levels

    Bahamut

  • [W] Judgement damage increased
  • [E1] Reworked -> Now gives 90% chance to heal for % of damage taken

    Duskbringer

  • [Q1] - Damage per level from 110 -> 310
  • [Q3] - Heal from 800 -> 1200

    Auriun

  • Just got buffed! No changes
  • Trapper

  • [Q1] - Damage per level 60 -> 220
  • [Q2] - Torrent damage 8000 -> 12000
  • Many enemies can no longer find Trapper while she is invis with spells (not all -> about 75% of mobs)
  • [R] backstab ignores Steadfast

    Spirit Warrior

  • [Q1] Max stacks to 50
  • [Q2] Max stacks to 50
  • [W] Damage increased
  • [E1] Damage from 2400 -> 4400
  • [R3] damage from 10% -> 20%
  • [R4] attack speed from 10 -> 15
  • T3 Glyph increases max spirits from 4 -> 5

    Mountain Protector

  • [W3] Now considered based ability for W
  • [R2] Now increases base attack damage instead of strength

    Chernobog

  • [Q2] Damage from 300 -> 700
  • [R1] Fiend's Grip damage amp from 10% -> 7%
  • T4 Glyph armor loss per level from 50 -> 40

    Solunia

  • [W3] - Damage bonus from 5% -> 12%

    Hydroxis

  • [W3] - Damage bonus from 5% -> 8%

    Ekkan

  • [W] - Summon Skeletons can target a small area to summon skeletons from all corpses within the AOE

    Item Changes

  • Silverspring Gloves - Attack power is increased by 500% of health regen (changed from Agility increased by 100% of health regen)
  • Ethereal Revenant - Proc chance from 17% to 11%, 10x damage mult to 4x damage mult
  • Guard of Luma - Proc chance from 20% to 15%, damage bonus from 500% -> 350%
  • Cobalt Serenity Ring - Health regen increased by 100% of int -> 150% of int
  • Skulldigger Gauntlet - Upgrades apply shield stacks faster (2.2, 1.7, 1.2) and the damage multiplier on the retaliating skull increased from 200% attack damage to 1000% attack damage
  • Fuchsia Ring - Damage reduction while stunned from 65% -> 85%, health regen while stunned 4% -> 8%
  • Firelock Pendant - Physical Damage amp from 0.5% strength to 0.7% strength, now rolls strength on property 2 instead of agility
  • Depth Crest Armor - Crush damage from 30x strength -> 40x strength, additionally enhances item damage against targets who are stunned
  • Ring of Nobility - Stat bonus doubled on both levels
  • Guard of Grithault - Proc chance from 20% -> 24%
  • Boots of Old Wisdom - Base Ability damage from 550% -> 650%
  • Aerith's Tear - Damage reduce from 75% -> 80%
  • Royal Wristguards -> Damage per stack from 12% -> 20%
  • Skyforge Flurry Plate -> Damage reduction from 25% -> 30%
  • Far Seer Enchanged Gloves -> Damage cap from 100x primary attribute -> 50x primary attribute
  • Plate of Og'thun -> fixed bugs
  • Windsteel Armor -> Evasion from 35% -> 50%
  • Blue Dragon Greaves -> Attack power bonus from 150% -> 350%
  • Power Ranger Glove -> Additionaly increases post-mitigation physical damage by 200%
  • Space Tech Vest -> Damage gain per 0.3 seconds from 20% -> 35%
  • Super Ascendancy Mask -> Duration from 7s to 10s
  • Falcon Boot -> Freeze duration from 2s to 4s
  • Raven Idol -> Now has a level 2 upgrade (thanks to songcx for donation)

  • Tier 7 Neutral glyphs stat bonuses from 2000->3500
  • Tier 4 Neutral glyphs stat bonuses from 1000->1500
  • Tier 1 Neutral glyphs stat bonuses from 150->500